Latest news

7d2dgtsvetcsmallYeah, I know. Let’s start out with the token apology for inactivity on our site. It’s been busy for pretty much everyone and especially me.

I will try extremely hard to put forth some serious additional effort in the coming weeks/months to at least post up a little snidbit here and there until I can figure out something more substantial to point the site direction in like a new MP game or similar.

Just to touch base on some small factors of our community. I personally, am still fairly active in Second Life being as it makes a big chunk of the income we use to support our servers & web sites. If any of you are interested in getting your feet wet drop me (Uber) a line and I’ll hook you up.

APB still has a couple active members, especially Greysmoke. So if you want to hop back in or try it out for the first time, get in TS and hit him up.

GTA V, Watch Dogs & FarCry 4 are all being played by various people in our TS server and clan, so just stop in and ask around, I am sure you can find someone to play with.

Now for our bread and butter; 7 Days to Die has finalized it’s most recent Unity 5 updates so now we are looking forward to finally seeing the mini-bike. Not to mention bears, better sky domes and many other updates. Check out their dev blog here for more info….

http://joelhuenink.tumblr.com/

We have a 24/7 server with the most recent updates. Just poke around the site to find it’s address or hop in our TS server and ask.

I am aware of other, no longer useful or functional aspects of our site and will update/fix these as soon as possible.

After 2 months of waiting, we have it. The shiny new updated version of 7 Days to Die. They have been telling us for almost a week now that it was coming… ” It feels like we could release about any day now, things are playing nice and it’s just little tiny things and polish mode from how things look now.” The most recent post featured the video below. See a list of new features, including what I think will impact people the most, crappier weapons in the beginning. For those of you who have the game already, we are putting up a new server now. so all your previous game experience will be wiped out. If you are reading this, it is probably already up.

I have copied and pasted a few things that have changed from the previous version.

Here’s what’s made it in so far at very high level the official release notes will likely be 5 pages long.

  • Unity 5 with a lot of most its bells and whistles working
  • Sexy new Speedtree system with brand new trees
  • New screen space ambient occlusion system gives shadowing and weight to the world
  • New global physically based shader system which looks freaking beautiful
  • New high res sky system with stars at night
  • New item quality range system that affects guns, weapons, tools and clothing; this shit is deep
  • New player leveling and leveled looting system: craft better stuff at higher levels and have better chances for better loot
  • New high res first person hands and first person animations
  • New first person procedural camera system with procedurally based physics and inertia
  • New blunderbuss gun and new primitive bow
  • New feral zombie, new burnt zombie
  • Many new locations including a huge hospital, 2 new grocery stores, a new, larger bookstore, new larger hardware store and 2 new luxury cabins to name a few
  • New random gen underground cave system, new random gen roads on hills, new random gen biome transition dithering, improved random gen rivers and a new random gen mixing xml for modding the game
  • New zombie Gore Blocks: corpses decompose into a pile which can grow and allow zombies to vault over walls. They will eventually biodegrade if left alone
  • New steam networking and server browser enhancements
  • Tons of bugs fixes, too many to name

To Read the Dev Blog click here. 7 Days to Die website.

Our Random Gen Server Address – ubercrue.ddns.net:26900 or just look for our server in the main server list, “Undead Carnage @ UberCrue.com”

~ 3FoldUtopianDream

7dayspostminiFirst let me premise by saying, every time I post up news for the site I have a very specific format and structure that it must adhere too. I’m not just going to copy/paste up some gobbledygook that looks terrible and has no real relevance to the things we are all here to do. Such as playing games or acquiring server info.

That being said, hopefully you can understand why there aren’t more news posts more often.

Secondly, I would like to add I have been working myself to the bone at my RL job (over 60 hours last week alone). This has a tendency to suck the motivation right out of me.

As has been the case for some time, it’s just me. If just a few of you could step up and help me to occasionally add in new, community related content perhaps the site could steer clear of excessive amounts of non-activity. It’s as easy as me including you on the site as an editor. Just ask me directly in TS and I’ll be happy to hook you up.

Be advised, I will expect the same standards from you as I do from myself when you make a post. So please put at least that minimum amount of effort into your news. Otherwise, it will just be me doing this and you’ll be waiting quite a bit in-between web site updates and news as my time becomes more available. I really wish I had more time as I sincerely enjoy working on the site and other aspects of our community but I am only 1 man.

Now on to community updates and news.

Due to inactivity and lack of interest our Minecraft & Freelancer servers are no longer operational. Sadly, we had a small burst of activity on the MC server but not so much as a peep from our Freelancer server. Perhaps, the MC server was to heavily modded or the FL server was to complicated to join. Either way it doesn’t justify their continued maintenance and power usage if no one is using them. They may come back at a later date but for now to simplify things and focus more on servers/games that are being used and played, we’ve taken them down.

OpenSim server is also down but only temporarily until I can acquire a better server rig to run it. Being as it is a personal pet project of mine, I don’t foresee it ever being permanently removed from our server list. Updates in that will be forthcoming once we have more equipment and I have more time.

7 Days to Die server is 100% up and running with all previously mentioned mods and prefabs. Newer prefabs will be added once the latest iteration of the update is released. Since the release of Unity 5, all updates talked about prior to that have more or less been put on hold while the 7D2D devs focus on bringing their game up to speed with U5’s many enhancements and improvements. Such as improved GFX and faster rendering (almost a 20+% increase or more depending on the improvement). The mini-bike is still rumored to be part of the next release and that being rumored to be sometime on or after March 17, 2015. More will be posted once we get a more definitive timeline and update features from the devs.

Be prepared for a full server restart/refresh when the next update is released. Same seed, new map. Because the seed is the same the map topography will be basically the same as the last with the exception of prefab placement (this is random). This is mainly due to not being able to find new prefabs until  you reach unexplored areas of the map. Currently we have so much of the map explored you will be hard pressed to reach it’s unexplored edges. Even then, you’d have to cross your fingers and hope the random gen places the prefab in your general area (the more prefabs we have the less likely any specific one will generate, so they each have about a 5% chance of showing up).

At least 8 new UberCrue created prefabs will be added to the server in the next update from creators 3Fold, James, Cross, M.tt & Myself. Just a few examples like -Abandon Mine shaft, Cotton Plantation, Desert Safe house & Desert Church among many others.

Also, after much discussion, we have added and made public a server map for 2 very important reasons. So before  you start yelling cheat or unfair please read the reasons below.

1) 7D2D is sadly fairly rampant with hackers and cheaters. By the very nature of 7D2D early access this leaves much to be desired in the way of stopping these trolls from joining our server other than vigilant players and admins. With this server map we can view a players inventory and tell right away if they are using exploits to cheat or in some cases hacking too. Unfortunately this will not stop them completely but it will certainly reduce the over all number of them. Example: If a player has just joined the server for the first time and within 5 minutes has 1000 dog food, they are most definitely using an exploit or hack to cheat.

We have a ZERO tolerance for this type of game play and the players caught doing the above mentioned activities will be permanently banned with extreme prejudice, FOREVER. If you find someone on the server who you think is hacking or cheating please report it to an admin straight away and they will take the appropriate action.

2) RandomGen is more or less, infinite. This can make for some really HUGE maps. Since our server is both PVE & PVP it is practically impossible to locate other players in the game world without a map. Sure this can also really put a damper on other players who decide to setup base near the main spawn area but such is the price of having PVP allowed on the server. So far it’s pretty unanymous among our regular players that PVP be a part of our server.

If you prefer PVE and would rather not test your skillz against other human players it’s a simple matter of travelling several days (10 is usually a good distance) in any direction and chances are no one will be willing to walk that far to get to you but you never know! :)

View the server map here…

More updates and news will be forth coming as they become available. So keep on, keepin’ on and expect more exciting changes and improvements in the following months.

Okay, let’s recap here.

The server can be located @ ubercrue.ddns.net port 26900 or by it’s ip here: 24.255.199.32 port 26900

It has been thoroughly & globally play tested.

It will support it’s maximum recommended players @ 32 without breaking a sweat.

It is RandomGen (infinite & procedurally generated), Multi-Player, Co-Op, PVE & PVP. For now if you don’t want any combat, simply travel a few days in any direction and chances are no one will ever find you….maybe. :)

It is modded with the following additions not found on ‘vanilla’ servers:

1) Zombie spawn average is raised 25% and the total number increased from 60 to 75.

2) Airdrops are working with a ‘work around’ thanks to 7days Server Manager.

3) 50+ prefabs including suburbs instead of wastelands on the outer edge of cities (wastelands still exist just no longer surround the cities), slums in various locals, the infamous ‘The Walking Dead’ prison, a crashed airplane (shown below) and many more.

4) Recipes for Auger, Chainsaw & Nailgun.

5) GameTracker Server Stats now track individual players on our server (starting today 1/21/2015) so you can compare your stats to other players that frequent our server.

Unfortunately we were unable to add the upgradeable gas pumps or the Kevlar/Swat Flashlights mods. We might try this again in the future but for now it’s a no go.

However, we were able to add in a brand new prefab called ‘Crashed Airplane’. Which you can view a video of below.

More modifications will be forthcoming as they become available, their viability discussed and tested (a.k.a. we will try to stay away from OP stuff and mostly we want it to fit in with the already existing game play).

There is also a fairly major update to 7D2D sometime in February 2015, which should include minibikes!

So busy!

We’ve been busting it out for you the past couple weeks. Server maintenance, updates and more!

For those of you unaware, we have ALL been playing 7 Days To Die on our very own 32 slot home brewed server. small7d2dFully tested and functional. This bad boy has taken the hard knocks and kept on kicking out good server mojo.

Here are your updates:

First off, we moved the server to a better rig. Now sporting a duo core 4.1ghz with 8gb ram (up from 3.8ghz and 4gb ram).

Next, we’ve tweaked the main serverconfig.xml file to allow for slightly faster looting and crafting. We also cranked up the zombie spawn times an additional 25% and their max from 60 to 75 (max recommended without causing server lag is 80).

Then we added in 53 additional prefabs (a.k.a. explorable areas and buildings in the game) to include the infamous Walking Dead Prison, cities now sport suburbs instead of wastelands on their outskirts, slums (randomly found throughout the world) and much, much more.

Plus we added the ability to craft an Auger, Nailgun and Chainsaw (not found in your vanilla servers).

Coming soon! Upgradeable gas pumps that output working gasoline & kevlar/swat helmets will be upgradeable with flashlights!

Just in case this is your first time reading our page, the 7D2D server info is:

ubercrue.ddns.net:26900

or

24.255.199.32:26900

Our TeamSpeak info can be found in the the ‘Who’s Talking’ block on the right hand side of any page of this site.

 

Phew buddy! Alright regulators, mount up! We got some gaming to do!

I would like to put it out there, I tried, with as much free time as I had to add in more games to the Vault. I succeeded by about 30-40+ more games than before but gosh! We bought so many I just, simply, can’t keep up with all the new stuff going on lately in our Crue.

If someone would like to step up and help me add those games in (we have literally 100’s more, pre-purchased, full retail, steam activated games), it would shore be helpful. :) Otherwise, I’ll probably do a few here and a few there but I don’t think I’ll ever be able to catch up without another “hand” because they are just coming in to fast!

Now on to the most recent pipe feed…

miniWe’ve been playing the crap out of 7 Days To Die. A cross between, L4D2 & Minecraft (or Minecraft on crack, however you want to look at that). Survival Horror (with a stress on the word ‘survival’, this shizzle ain’t no joke) and building/creating. Still in early access but available on steam with very positive user reviews. Not to mention, UberCrue backs this bad boy up 100%.

We are lovin’ it!

[UC]Uber, [UC]James, [UC]3Fold, [UC]Grymlok (a.k.a. a_guy), [UC]Killroy, Rob (a.k.a. Adrenal), Co3ptis (Code 3 Penis), KrackManiac, Cross, Lando, Yoshi, Skateboarder (he’s new, not the one you might be thinking of) & many more (sorry, I don’t have graphite clad memory circuits, I’m sure I’m missing someone). Not to mention the random nubs that join (usually between 1-3 at any given time).

The server is Ultra-Clean. Daily restart (for flush cache and ram). Multiple daily game world saves (with admins present 6+ times a day, without admins, once every 12 hours and a full, off site, back-up once every 24). 6gb Ram, Duo Core Intel 3.8ghz. Truely dedicated too. Only windows 7 and 7 Days To Die Server are running & nothing else* on 1 rig. 150 mbit down and 25 up baby, yeah!

Feel free to join our server @ ubercrue.ddns.net (default port or 26900)

We will eventually have a couple copies in the vault as well. So if you don’t already own one (retail 24.99$ but currently on sale until Jan 2, 2015 for $17.49) hang in there, we’ll get some extra copies eventually but be assured they’ll go fast!

More updates, mods and games coming at you asap!

*Side note, some Win 7 services are out of whack. Maybe we should wait for Win 10? ;)

ucxmasminimeLotsa’ work being done in the past few weeks. Sadly it’s the tedious part of building our community but well worth it! Web site updates, server updates, a little here and a little there with lot’s of other stuff in between.

If you check out our forums you can see some updates to our OpenSim.

Also, heaps of updates to the ‘Vault‘. Being as a lot of these were acquired in bulk, duplicates have to be painfully added in one at a time. However, all new additions should be added in by or before X-mas with a grand total of 100+ original games and counting!

Again, apologies for the down time on web site news posts but hopefully after new years, things will loosen up a bit and they can start coming in more often.

Watch the ‘Vault‘! New games added daily!

downloadHappy Thanks Giving to those of you that celebrate it. :)

Haven’t been a lot of current news being posted due to working my butt off but!

I finally had a break through with OpenSim. As it turns out I was, from the beginning, flawlessly installing it correctly. Through no fault of my own, I was using Firestorm viewer and Kokua viewer to connect to it, being as they claim they are compatible with OpenSim. This is not the case. They may have been compatible at one time but certainly not with the most current version. There may be some special way you setup your OpenSim so that it is more compatible with those viewers or you may have to be in grid mode vs. standalone.download (1)

After weeks of me thinking it was due to an error in my setup/installation process. Through trial and error, tried an older viewer called Hippo. Low and behold, it connected right away. To which, I went back to the OpenSim and OSgrid (still down by the way) sites to try to find something, anything more current than Hippo (it hasn’t been updated in probably 3 years).

download (2)Eventually stumbling upon a viewer called Singularity. Which supports all the new fangled stuff like mesh & media on a prim, etc. Is also currently updated as recently as September of this year. So far as I can tell, it works flawlessly and is the viewer I recommend for connecting to our OpenSim at this time (this may change in the future, perhaps when Firestorm get’s their shit together and updated their OpenSim compatibility).

“Enough with the jargon, how do we connect already?”, You may be asking.

Easy cheesy.

1) Download and install Singularity here…

..::DOWNLOAD SINGULARITY VIEWER::..

download (3)

2) After installing and on the first time running Singularity Viewer in the bottom center you will see a button that says, “GRID MANAGER”. Click that then click the “CREATE” button and fill in the 2 fields where it says “<required>” with the below information…

A) For the LOGIN URI: http://ubercrue.ddns.net:9000

or http://24.255.199.32:9000

B) For the Grid Name you can put anything you want but for simplicity sake name it the same name as the actual grid. In this case it is called: UberVerse.

3) Click “APPLY” then “OKAY”.

4) Now in the bottom center of your viewer above where it has the “GRID MANAGER” button you will see a drop down menu. UberVerse should already be selected, if it is not select it from the drop down menu. If you still don’t see it, you’ve messed up somewhere in the creation process so just start over until you do.

5) Once UberVerse is selected, for first time users, fill in the name/username field (this can be any name you like but you cannot undo this part so make sure you pick a name you like). If you want a first and last name (like in second life) just type your name out normally with a space in between the first and last names.

6) Now choose your password (again, for first time users you cannot undo this part).

7) And finally click the “LOGIN” button.

8) Welcome to our OpenSim!

If you have any further questions feel free to post them up in our forums or hop in our TS server (join info on right hand side of this site).

Just in case, on a side note, I know the 25th isn’t Thanks Giving day but being as it’s only 2 days away from this post & I will probably be pre-occupied the day of, I am wishing you good tidings today. :)

ucsymbol4Yes, yes. I know. Been a minute since anything has been posted up but I can assure you things are still moving forward. More purchases of Steam activated games to be added into the Vault very soon (about 50+ more). Small upgrades to our Minecraft and Freelancer servers (a small but persistent crash bug was squashed with the inclusion of daily server restarts around 2am cst). Most recently I have started work on an OpenSim and I was in a holding pattern due to OSGrid being down (raid failure?) for over 2 months now (11/14/14).

OSgrid is claiming they are working on bringing the grid back up but, being as it’s been over 2 months I am a little skeptical. Their over all monthly budget is around 1K$. They had a treasury of almost 5K$. How many staff? I think 1? Maybe 2?  The supposed data loss/failure is around 6tb of data that they have a 3rd party retrieval company ‘repairing’ or ‘extracting’ the lost data which will cost them close to 4k$? Final assessment? Not really sure there. Definitely some fuzzy stuff in there that needs to be clarified. Not to mention this data retrieval company is taking an incredibly long time to ‘fix’ it.

When you examine the forums everyone seems to be waiting on word from some guy named letwitch (who as of late only gives viable updates in IRC? Who still uses that anymore and why? IRC was cool back in the day but get in TS man! It’s got text chat too!). Twitter updates stopped in October as well. If I had brought up regions of content, having them down for OVER 2 months (whether it’s free/open source whatever or not) would simply be unacceptable.

I have decided to go with hosting our own sims independently so we don’t have to worry about 3rd party servers losing our data for months at a time. I’ll create monthly back-ups of the sims and host them on a separate computer in our home brewed U.C. data center. :) If at some point OSGrid comes back online, we may host 1 sim there with lot’s of hypergrid links back to our own shizazzle.

On a side note 3fold and myself have been working on a secret project for Youtube. As of late we have been pressed for time and opportunity. More info about that will be forth coming.

Still plenty of games being played in TeamSpeak. So don’t hesitate to hop in when you get the inkling to shoot some faces!

I also made this chart to help you all better understand what exactly I am spending most of my time on.

chartfeature

 

ucimg1As much as we’d all like to be able to spend 100% of our time playing games with you and posting up ‘latest news’ we have been inundated with back log requests for other support aspects of our site.

Believe it or not, Second Life pays for at least 80% of UberCrue.com, it’s TS server (props to our top 2 donators [SAE]iSpider & [UC]3fold for their generous donations that have more than a few times saved our asses!) and much more. With the up coming holiday (Halloween) it’s been near overwhelming helping people with various questions about products we sell.

Not to mention, all of your support team work for free and therefore must have RL jobs that support them in their endeavors. As fate would have it, our RL jobs have all coalesced at just the moment as to give our site updates a little bad timing.

Even though the activity has dropped, this will eventually pay off. This also means when things slow down again we will have a nice little pocket of income we can dedicate to even more UberCrue.com stuff. Free stuff specifically. :)

So hang in there, and keep on…keepin’ on. Cause we are getting back into the swing!

ucimg3

On a side note, check out this video of [UC]a_guy and [UC]a_dude from 8 years ago! Wow. Has it really been that long?