First let me premise by saying, every time I post up news for the site I have a very specific format and structure that it must adhere too. I’m not just going to copy/paste up some gobbledygook that looks terrible and has no real relevance to the things we are all here to do. Such as playing games or acquiring server info.
That being said, hopefully you can understand why there aren’t more news posts more often.
Secondly, I would like to add I have been working myself to the bone at my RL job (over 60 hours last week alone). This has a tendency to suck the motivation right out of me.
As has been the case for some time, it’s just me. If just a few of you could step up and help me to occasionally add in new, community related content perhaps the site could steer clear of excessive amounts of non-activity. It’s as easy as me including you on the site as an editor. Just ask me directly in TS and I’ll be happy to hook you up.
Be advised, I will expect the same standards from you as I do from myself when you make a post. So please put at least that minimum amount of effort into your news. Otherwise, it will just be me doing this and you’ll be waiting quite a bit in-between web site updates and news as my time becomes more available. I really wish I had more time as I sincerely enjoy working on the site and other aspects of our community but I am only 1 man.
Now on to community updates and news.
Due to inactivity and lack of interest our Minecraft & Freelancer servers are no longer operational. Sadly, we had a small burst of activity on the MC server but not so much as a peep from our Freelancer server. Perhaps, the MC server was to heavily modded or the FL server was to complicated to join. Either way it doesn’t justify their continued maintenance and power usage if no one is using them. They may come back at a later date but for now to simplify things and focus more on servers/games that are being used and played, we’ve taken them down.
OpenSim server is also down but only temporarily until I can acquire a better server rig to run it. Being as it is a personal pet project of mine, I don’t foresee it ever being permanently removed from our server list. Updates in that will be forthcoming once we have more equipment and I have more time.
7 Days to Die server is 100% up and running with all previously mentioned mods and prefabs. Newer prefabs will be added once the latest iteration of the update is released. Since the release of Unity 5, all updates talked about prior to that have more or less been put on hold while the 7D2D devs focus on bringing their game up to speed with U5’s many enhancements and improvements. Such as improved GFX and faster rendering (almost a 20+% increase or more depending on the improvement). The mini-bike is still rumored to be part of the next release and that being rumored to be sometime on or after March 17, 2015. More will be posted once we get a more definitive timeline and update features from the devs.
Be prepared for a full server restart/refresh when the next update is released. Same seed, new map. Because the seed is the same the map topography will be basically the same as the last with the exception of prefab placement (this is random). This is mainly due to not being able to find new prefabs until you reach unexplored areas of the map. Currently we have so much of the map explored you will be hard pressed to reach it’s unexplored edges. Even then, you’d have to cross your fingers and hope the random gen places the prefab in your general area (the more prefabs we have the less likely any specific one will generate, so they each have about a 5% chance of showing up).
At least 8 new UberCrue created prefabs will be added to the server in the next update from creators 3Fold, James, Cross, M.tt & Myself. Just a few examples like -Abandon Mine shaft, Cotton Plantation, Desert Safe house & Desert Church among many others.
Also, after much discussion, we have added and made public a server map for 2 very important reasons. So before you start yelling cheat or unfair please read the reasons below.
1) 7D2D is sadly fairly rampant with hackers and cheaters. By the very nature of 7D2D early access this leaves much to be desired in the way of stopping these trolls from joining our server other than vigilant players and admins. With this server map we can view a players inventory and tell right away if they are using exploits to cheat or in some cases hacking too. Unfortunately this will not stop them completely but it will certainly reduce the over all number of them. Example: If a player has just joined the server for the first time and within 5 minutes has 1000 dog food, they are most definitely using an exploit or hack to cheat.
We have a ZERO tolerance for this type of game play and the players caught doing the above mentioned activities will be permanently banned with extreme prejudice, FOREVER. If you find someone on the server who you think is hacking or cheating please report it to an admin straight away and they will take the appropriate action.
2) RandomGen is more or less, infinite. This can make for some really HUGE maps. Since our server is both PVE & PVP it is practically impossible to locate other players in the game world without a map. Sure this can also really put a damper on other players who decide to setup base near the main spawn area but such is the price of having PVP allowed on the server. So far it’s pretty unanymous among our regular players that PVP be a part of our server.
If you prefer PVE and would rather not test your skillz against other human players it’s a simple matter of travelling several days (10 is usually a good distance) in any direction and chances are no one will be willing to walk that far to get to you but you never know!
More updates and news will be forth coming as they become available. So keep on, keepin’ on and expect more exciting changes and improvements in the following months.